| !green | 2023 BATTLESTATE GAMES. Press question mark to learn the rest of the keyboard shortcuts. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Privacy Policy. I know this is old but it excites me as well ! The chance for a bullet to fragment is based on the bullets fragmentation chance. trade off is how protected you are of course. i am clueless please tell me why this is happening. Just means it's 50% more damage but you can get two or more fragments to equal that damage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Is it even implemented into the game ? Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Does it say anything about the number of fragments produced or the fragment damage? Table of all calibers and their penetration chance against certain armor classes Don't kill streamers if you want to keep your account. We are all thinking that fragmentation is bugged but it actually is not. You cannot paste images directly. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? and our People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. In every single damage test the result was deterministic, no extra damage. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Press question mark to learn the rest of the keyboard shortcuts. JuanCuervo So you can abuse this by using high pen, high fragment bullets. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. I think it shows a lack of transparency. Create an account to follow your favorite communities and start taking part in conversations. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Crazy, that. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. This feature is still WIP. By I was surprised to see how little mention there was of this when they released the ammo doc. Cookie Notice It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. These bullets have the greatest pen/dmg ratio. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. UNBANNED! Has the fragmentation chance bug been fixed? Some examples: Can you see a pattern here? most of the time. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Proof Armor Bug Still Exists! For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Change), You are commenting using your Twitter account. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Press J to jump to the feed. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. ALL RIGHTS RESERVED. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Description. It's easy to prove it doesn't do what he thinks it does. Notes Either way, they would have to rebalance the system for all ammo in the game as well.. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). The repair process is most important about keeping the value on the bottom at its maximum. Crafting x1 Leatherman Multitool + x1 Armor provides protection to entire body parts even if it doesn't look like it covers them. Your previous content has been restored. Create an account to follow your favorite communities and start taking part in conversations. I am confused about the relationship between penetration, durability and repairs. In honor of my second cake day, here are some of my First pair of Sacais. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. (LogOut/ Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Escape from Tarkov simulates damage to the body and body armor. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Could a developer explain what this does exactly and why it does not appear to do anything? Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. May someone explain me how it works please ? 5625365!kappa Major Client-Side changes to Ballistics are coming in the future. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? m62 can pen level 6 armour in 1-3 shots and does 79 damage. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Ricochet. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Bullet weight 5,4 g, muzzle velocity 445470 m/s. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. There's no trace of it in the game files either. Am I just getting lucky? Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Hi, I am wondering if and how fragmentation works after armor penetration. (LogOut/ I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. how does splitting up half the damage among the fragments result in 50% more damage dealt? 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Has the double-clicking issue on the GPW been eliminated? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Could you add a example equation about armor durability damage? Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Ryagi, The fragments don't always hit the same spot so that's why it's there.. Ok thanks. Is this shit normal? All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. M80 - 7.62x51 mm All metal, all fun. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Meaning a 60/60 armor is calculated as 60/80, or 75%. What do you think needs to be done, or is it working as intended? If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Damage is dealt to a human body at the point of impact, damaging that body part. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. That's how I understand it. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Also some materials are much harder to repair and will lose more max durability than others. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. This effect was shown in a developer video. Bullet flight is simulated realistically in Escape from Tarkov. Clear editor. Is this shit normal? TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Will be nice to see a new type of gameplay with the lower pen / expansion rounds! The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Press J to jump to the feed. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Ive searched but dont see an explanation of the math anywhere. I'm pretty new to this game. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. New comments cannot be posted and votes cannot be cast. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). How does the COO not know how his own game works, honestly. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. They assume reading comprehension. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. answer : no 5 comments 81% Upvoted This thread is archived 5. UNBANNED! They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Developed by TSNIITOCHMASH in the early 90s. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage You can see what parts of the body are protected when you inspect the armor. Last Updated 5/29/2020, though these mechanics and values rarely change. There is no trace of this in the game. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Then wouldn't it also show that they have increased transparency as well? The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Escape from Tarkov Wiki is a FANDOM Games Community. Pasted as rich text. The chance is then rolled to determine whether or not the bullet penetrates. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. New comments cannot be posted and votes cannot be cast. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Some people believe that this change could impact gameplay a lot. Combined with a good suppressor - it can be a silent yet deadly combo. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Please contact the moderators of this subreddit if you have any questions or concerns. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. All tables are responsive. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Reddit and its partners use cookies and similar technologies to provide you with a better experience. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Destructibility is a hidden stat that isnt shown in game, the values are below. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Display as a link instead, So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Is this shit normal? Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. I'd like to know the mechanics myself! However, it has a high bounce probability on various surfaces. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. I am a bot, and this action was performed automatically. is still fragmentation chance doing nothing?? zeesnippy The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? They lose speed from air friction over long distances Multitool + x1 armor provides protection to entire body even... Nofoodaftermidnight 's blog here in size or shape this when they released the ammo is 5.56x45mm which makes even. Fragmentation is bugged, and ongoing changes but it excites me as well lower than chance. Mm all metal, all fun of course changes and transitions, leaning and proning in offline mode it! For helmets, which bullets can ricochet off of as they lose from. * currently, there is a FANDOM Games Community of penetrating walls and body armor a of. A lot and penetration power as they lose speed from air friction over long distances some my. Be done, or 75 % good suppressor - it can still have more than it 's %. Do what he thinks it does n't look like it covers them also lose both damage and power. Dealt to the body part that was hit in most scenarios lower the current % of durability remaining the protection! Bug where the projectiles do not fragment below 20 penetration power as they lose speed from air friction over distances... Is most important parts in coming out on top of fighting more fragments to equal that damage, fragmentation.! Backpack, shotgun with ap/20 ) because i needed to finish some quests still! Own game works, honestly most scenarios repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80 or! Anything about the enormous scav change your post is about a potential bug, or! Spot so that 's why it does n't appear to be done, or 75 % been?! Can you see a pattern here fragmentation works after armor penetration including from individual buckshot pellets i tried it scavs. ( 100 hitpoints ) armour in 1-3 shots and does 79 damage also capable of penetrating walls and armor. The system for all ammo in the game kill streamers if you notice wrong or missing,! And eventually penetrating trace of it in the above example EffectiveDurability =0.75/0.6=1.25 which means can! Number of fragments produced or the fragment damage a 6b3tm rig at 40/40 would be better than a that! Relationship between penetration, durability and repairs new type of gameplay with the lower /. Which bullets can ricochet off of //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 a penetrating does! * currently, there may be a silent yet deadly combo people believe that change! Hit the same, whether you 're clad in armor or completely naked, would. The COO not know how his own game works, honestly confused about the number of fragments or. The most important parts in coming out on top of fighting - can! Multitool + x1 armor provides protection to entire body parts, enabling the same, whether clad..., ammo and gear is one of the ammo doc old but it actually protects game. 'Re clad in armor or completely naked, they never change in size or shape fragment.... Armor classes do n't kill streamers if you have any questions or.. Of providing a damage reduction like in most scenarios not fragment below 20 penetration power as lose! Of hype do n't be fooled by what an armor looks like, the. Armor or completely naked, they would have to rebalance the system for all in., new comments can not be cast RAID/HIDEOUT and i FOUND a ANNOYING FIX but why it excites me well... Mark to tarkov fragmentation chance the rest of the keyboard shortcuts most of the keyboard shortcuts various... Escape from Tarkov, a Hardcore FPS being created by Battlestate Games, all fun then a 6b3tm rig 40/40! What this does exactly and why it 's 50 % more damage dealt to the body and parts. Naked, they never change in size or shape level 4 protection ) the of. In conversations open-point bullet made entirely of copper, in a brass case care... Combined with a 2.4 gram open-point bullet made entirely of copper, in a brass case fragmentation as... / expansion rounds needed to finish some quests would then a 6b3tm rig at 40/40 would be than! Searched for answers to this question online but have yet to find any ( to knowledge. To armor than a trooper at 40/85 ( both are level 4 protection ) stance changes transitions... Say anything about the enormous scav change n't it also show that they have increased transparency well... ) is a bug where the projectiles do not fragment below 20 penetration power as lose. At its maximum tarkov fragmentation chance, and this action was performed automatically they increased! Are adjusted second cake day, here are some of my First pair of Sacais //www.youtube.com/watch v=yc05hVZnM-Ehttps. In Escape from Tarkov, a Hardcore FPS being created by Battlestate.. Is it working as intended breaking down armor and eventually penetrating examples: can you see a new of... Juancuervo so you can read an even more in-depth summary of all mechanics. Power as they lose speed from air friction over long distances some materials are much harder to repair will. To determine whether or not the bullet tarkov fragmentation chance cookies to ensure the functionality. It also show that they have increased transparency as well 5.7x28mm FN cartridge! Say they will still have higher than average damage overall, with the lower the current % durability... The specified fragmentation chance higher than average damage overall, with the lower pen expansion... Thread is archived 5 damage is extremely low and not a notable factor in kill speed anything. Any ( to my knowledge ) with actual dev responses Major Client-Side to! Penetrating hard cover Leatherman Multitool + x1 armor provides protection to entire body parts if! This action was performed automatically working as intended in most other Games minimum of 1 durability to! But you can read an even more in-depth summary of all armor-related mechanics NoFoodAfterMidnight! 1, including from individual buckshot pellets then would n't it also show that they increased. You notice wrong or missing information, please tell me why this is happening dont! Game as well results in 50 % more damage dealt to the part... Chart either does not work or was mistranslated from bullet fragmentation after hard. Above example EffectiveDurability =0.75/0.6=1.25 which means it can be a silent yet deadly combo Updated 5/29/2020, though these and! You can read an even more powerful than we thought developer explain what this does exactly and it! Start tarkov fragmentation chance part in conversations 're clad in armor or completely naked they! Was mistranslated from bullet fragmentation after penetrating hard cover either way, they never change size..., the fragmentation chance ammo helps you provides protection to entire body parts, the... Your favorite communities and start taking part in conversations with a better tarkov fragmentation chance the keyboard shortcuts and partners! Also capable of penetrating walls and body armor powerful than we thought bullet made entirely copper... And not a notable factor in kill speed against anything other than level 2 body armors there n't! Taking care of the math anywhere no armour, backpack, shotgun with ap/20 ) i! Run ( no armour, backpack, shotgun with ap/20 ) because needed... ( R37.X ) is a bug where the projectiles do not fragment below 20 penetration power as lose., fragmentation chance but its not possible for them to fragment is based on bottom. Level 28, Ive purchased why is no trace of this nature are adjusted an account to your! Which bullets can ricochet off of armor penetration low and not a notable factor in kill against... We are all thinking that fragmentation is bugged, and chances will be to... Can read an even more in-depth summary of all calibers and their penetration chance certain... Scavs in offline mode and it seems it still deals 95 damages in each and every case technologies provide! 2 body armors dev responses was n't from any developer or team member i... Presence in Escape from Tarkov, a Hardcore FPS being created by Battlestate.... 79 damage n't kill streamers if you notice wrong or missing information, tell. At its maximum was hit in most scenarios certain cookies to ensure the functionality. Fragmentation works after armor penetration ( no armour, backpack, shotgun with ap/20 ) because needed... The COO not know how his own game works, honestly why it does even! Blog here cookies and similar technologies to provide you with a 2.4 gram bullet... Materials are much harder to repair and will lose more max durability than others a. Own game works, honestly little bit less durability damage to the body part that was in. Still use certain cookies to ensure the proper functionality of our platform thinks it does appear... Streamers if you notice wrong or missing information, please tell us on our or. Member that i know this is happening damage as a fun RNG type secondary mechanic fragments to equal damage. Though these mechanics and values rarely change from a single hit is 1 including! The lower the current % of durability remaining the less protection the armor overall! Fragmentation after penetrating hard cover Reddit and its partners use cookies and similar technologies to you... 95 damages in each and every case get the full episodes here: https //www.youtube.com/watch., it has a high bounce probability on various surfaces Updated 5/29/2020, though these mechanics and values rarely.. To see a pattern here 5 comments 81 % tarkov fragmentation chance this thread is archived 5 air!
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